HabatakeGO Hit Location Chart ======================= D12 ROLL HIT LOCATION EFFECT (if any) ======= =========== ============ 1 Head Shot Varies, Usually Bad. 2 Right Arm Damages Right Arm 3 Left Arm Damages Left Arm 4 Right Chest Damages Right Chest, possibly bad. 5 Center Chest Damages Main Body, Bad. 6 Left Chest Damages Left Chest, possibly bad. 7 Lower Chest May or May not Cockpit Hit. 8 Abdomen Midsection Damage. 9 Hip Area Hip Damage, may cause mobility loss. 10 Right Leg Right Leg Damage. 11 Left Leg Left Leg Damage. 12 Critical Booster Hits Main Booster unit, may render unit immobile, or grounded. Fighters d12 roll Location Effect ======= ======= ======= 1 Nose Damages nose, sensors usually here 2 Right Wing Varies, wing weapons, fuel, lift in atmosphere 3 Left Wing Varies, wing weapons, fuel, lift in atmosphere 4 Right Fuselage Damages main structure, body weapons 5 Center Fuselage Damages main structure 6 Left Fuselage Damages main structure, body weapons 7 Cockpit Usually armored, if unarmored pilot takes hit 8 Lower Fuselage Reactor/Engine usually here 9 Tail Damages tail, may effect maneuverbility/stability 10 External Weapon Externally mounted weapon hit 11 External Fuel Externally mounted fuel hit, if none, reroll 12 Thrusters/Boosters Hits booster unit. Loss of movement in space, loss of lift in atmosphere Ships d12 roll Location Effect ======= ======= ======= 1 Bow Damages Bow section 2 Main weapon Main weapon/turret damaged 3 Secondary weapon Secondary Weapon/Turret damaged 4 Right Hull Damages main structure, hull weapons 5 Center Hull Damages main structure 6 Left Hull Damages main structure, hull weapons 7 Bridge Usually armored, if unarmored crew takes hit 8 Engine Engine Damage 9 Aft Damages Aft Section 10 Catapult/Hangar Catapult damaged, if no catapult or already damaged, Hangar/Cargo room takes hit 11 AA Turrets AA Turrets damaged. Loss of AA firepower 12 Thrusters/Boosters Hits booster unit. Loss of movement in space, loss of lift in atmosphere