Class Name: Dragoon - base Hit Dice: d8 Base Attack: As Fighter Base Saves: Fort +1, Ref +2, Will +1 Skill Points: (3 + int) x4 at first level, 3 + int thereafter Class Skills: Balance (Dex), Climb (str), Intimidate (cha), Jump (Str), Ride (Dex), Swim (Str) Bonus Feats: Acrobatic: Per PHB Power Attack: Per PHB Weapon Focus (polearm or Lance): Per PHB Leap of the Heavens: Per PHB2 Short Haft: Per PHB2 Lunging Strike: Per PHB2 Dual Strike: Per CA Leap Attack: Per CA Improved Leap Attack: Do not need the 10 foot run before using Leap Attack. Jump check to charge in place against an Adjacent opponent. Spinning Halberd: Per CW. Can be used with any polearm Class Features: Weapon and Armor Proficiency: Dragoons are proficient in All simple and Martial weapons, can wear up to heavy armor and use up to heavy shields. Weapon Specialization: Selected weapon needs to be lance or polearm, can ignore requirement of 4th level fighter. Jump Mastery: Dragoons are specialists of Jumping attacks. This ability gives +1 to their jump checks at 1st level and goes up by 1 every 3 levels thereafter. Half Armor check penalties for Jumping with armor on. Slowfall: As the monk ability except this can be used when there is no walls nearby. Dragoons have trained to make landings from high places and can lessen damage from falls. Armor Mastery: Does not take the 10' movement penalty from wearing med armor at 7th level, does not take 10' movement penaly from heavy armor at 14th level. Class Name: Master Dragoon - Prestige Prerequisites: Jump 15 ranks, Weapon Focus Spear or Lance, Base Attack Bonus +8 Abilities: Wind of Reeze: Mass Cure light wounds 1/day + Cha bonus (SP) Dragon Breath: Ranged touch attack for 4d8 damage 1/day (SP) White Draw: Ranged touch attack, DC 20 Will save or lose highest memorised spell 1/day (SP)